| addDetector(Detector *D) | GOAT::raytracing::Scene | |
| addDetector(Detector *D) | GOAT::raytracing::Scene | |
| addDetectorList(int nDet, std::vector< Detector * > D) | GOAT::raytracing::Scene | |
| addDetectorList(int nDet, std::vector< Detector * > D) | GOAT::raytracing::Scene | |
| addLightSource(LightSrc *ls) | GOAT::raytracing::Scene | inline |
| addLightSource(LightSrc *ls, int raytype) | GOAT::raytracing::Scene | |
| addLightSource(LightSrc *ls) | GOAT::raytracing::Scene | inline |
| addLightSource(LightSrc *ls, int raytype) | GOAT::raytracing::Scene | |
| addLightSourceList(int nls, std::vector< LightSrc * > ls) | GOAT::raytracing::Scene | |
| addLightSourceList(int nls, std::vector< LightSrc * > ls) | GOAT::raytracing::Scene | |
| addLightSourceRRT(LightSrc *ls, maths::Vector< std::complex< double > >Pol1, maths::Vector< std::complex< double > >Pol2) | GOAT::raytracing::Scene | |
| addLightSourceRRT(LightSrc *ls, maths::Vector< std::complex< double > >Pol1, maths::Vector< std::complex< double > >Pol2) | GOAT::raytracing::Scene | |
| addObject(ObjectShape *Obj) | GOAT::raytracing::Scene | |
| addObject(ObjectShape *Obj) | GOAT::raytracing::Scene | |
| addObjectList(int nobj, std::vector< ObjectShape * > obj) | GOAT::raytracing::Scene | |
| addObjectList(int nobj, std::vector< ObjectShape * > obj) | GOAT::raytracing::Scene | |
| cleanAllDetectors() | GOAT::raytracing::Scene | |
| cleanAllDetectors() | GOAT::raytracing::Scene | |
| Det | GOAT::raytracing::Scene | |
| getNumberOfCellsPerDirection() const | GOAT::raytracing::Scene | inline |
| LS | GOAT::raytracing::Scene | |
| LSRRT | GOAT::raytracing::Scene | |
| nDet | GOAT::raytracing::Scene | |
| nLS | GOAT::raytracing::Scene | |
| nObj | GOAT::raytracing::Scene | |
| nReflex | GOAT::raytracing::Scene | |
| nS | GOAT::raytracing::Scene | |
| nSRRT | GOAT::raytracing::Scene | |
| NumCellsPerDir | GOAT::raytracing::Scene | |
| Obj | GOAT::raytracing::Scene | |
| r0 | GOAT::raytracing::Scene | |
| raytype | GOAT::raytracing::Scene | |
| removeAllDetectors() | GOAT::raytracing::Scene | |
| removeAllDetectors() | GOAT::raytracing::Scene | |
| removeAllLightSources() | GOAT::raytracing::Scene | |
| removeAllLightSources() | GOAT::raytracing::Scene | |
| removeAllObjects() | GOAT::raytracing::Scene | |
| removeAllObjects() | GOAT::raytracing::Scene | |
| removeDetector(int index) | GOAT::raytracing::Scene | |
| removeDetector(Detector *det) | GOAT::raytracing::Scene | |
| removeDetector(int index) | GOAT::raytracing::Scene | |
| removeLightSource(LightSrc *ls) | GOAT::raytracing::Scene | |
| removeLightSrc(int index) | GOAT::raytracing::Scene | |
| removeLightSrc(int index) | GOAT::raytracing::Scene | |
| removeObject(int index) | GOAT::raytracing::Scene | |
| removeObject(ObjectShape *obj) | GOAT::raytracing::Scene | |
| removeObject(int index) | GOAT::raytracing::Scene | |
| removeObject(ObjectShape *obj) | GOAT::raytracing::Scene | |
| resetLS() | GOAT::raytracing::Scene | |
| resetLS() | GOAT::raytracing::Scene | |
| Scene() | GOAT::raytracing::Scene | |
| Scene(const Scene &S) | GOAT::raytracing::Scene | |
| Scene() | GOAT::raytracing::Scene | |
| Scene(const Scene &S) | GOAT::raytracing::Scene | |
| setnS(std::complex< double > nS) | GOAT::raytracing::Scene | |
| setnS(std::complex< double > nS) | GOAT::raytracing::Scene | |
| setnSRRT(std::complex< double > nS) | GOAT::raytracing::Scene | |
| setnSRRT(std::complex< double > nS) | GOAT::raytracing::Scene | |
| setNumberOfCellsPerDirection(INDEX_TYPE no) | GOAT::raytracing::Scene | inline |
| setNumReflex(int numReflex) | GOAT::raytracing::Scene | |
| setPhaseProgress(bool suppress_phase_progress) | GOAT::raytracing::Scene | |
| setPhaseProgress(bool suppress_phase_progress) | GOAT::raytracing::Scene | |
| setr0(double r0) | GOAT::raytracing::Scene | |
| setr0(double r0) | GOAT::raytracing::Scene | |
| setRaytype(int raytype) | GOAT::raytracing::Scene | |
| setRaytype(int raytype) | GOAT::raytracing::Scene | |
| suppress_phase_progress | GOAT::raytracing::Scene | |
| testLS() | GOAT::raytracing::Scene | |
| testLS() | GOAT::raytracing::Scene | |