GOAT (Geometrical optics application tool) 0.1
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asphericLens.h File Reference
#include "objectshape.h"

Go to the source code of this file.

Classes

class  GOAT::raytracing::asphericLens
 Representation of aspheric lens The left and the right side is described by a formula \( z(r)=\frac{r^2}{R\left( 1+\sqrt{1-(1+\kappa)\frac{r^2}{R^2}}\right)}+\sum_l \alpha_l r^l \) or the side can also be plano. More...
struct  GOAT::raytracing::asphericLensParms
struct  GOAT::raytracing::asphericLensSide
 Structure to describe one side of an aspheric lens The surface is described by \( z(r)=\frac{r^2}{R\left( 1+\sqrt{1-(1+\kappa)\frac{r^2}{R^2}}\right)}+\sum_l\alpha_lr^l\). More...

Namespaces

namespace  GOAT
 This class is used for the iray class. This class is intended for internal use only. It defines a plane, defined by a central position and two directional vectors.
namespace  GOAT::raytracing
 Raytracer used for ultrashort pulse calculation with raytracing only.