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GOAT (Geometrical optics application tool) 0.1
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This class provides functionality to calculate the forces for optical tweezers. It is derived by the class Raytrace. More...
#include <raytrace.h>
Public Member Functions | |
| Raytrace_OT () | |
| Raytrace_OT () | |
| Raytrace_OT (Scene S) | |
| Raytrace_OT (Scene S) | |
| void | setScene (const Scene &S) |
| void | setScene (const Scene &S) |
| void | trace () |
| void | trace () |
| void | traceEnterObject () |
| force calculation, when the ray enters an object | |
| void | traceEnterObject () |
| force calculation, when the ray enters an object | |
| void | traceLeaveObject () |
| force calculation, when the ray leaves an object | |
| void | traceLeaveObject () |
| force calculation, when the ray leaves an object | |
| Public Member Functions inherited from GOAT::raytracing::Raytrace | |
| void | init () |
| this function is called if no object was hidden | |
| void | init () |
| this function is called if no object was hidden | |
| Raytrace () | |
| Raytrace () | |
| Raytrace (const Scene &S) | |
| Raytrace (const Scene &S) | |
| void | setNumReflex (int numReflex) |
| sets number of reflexions | |
| void | setNumReflex (int numReflex) |
| sets number of reflexions | |
| void | setScene (const Scene &S) |
| sets Scene | |
| void | setScene (const Scene &S) |
| sets Scene | |
| void | trace () |
| this is the starting point for the raytracing procedure | |
| void | trace () |
| this is the starting point for the raytracing procedure | |
| virtual void | traceStopObject () |
| virtual void | traceStopObject () |
| virtual void | traceOneRay (RayBase *ray, int &Reflexions, int &recur) |
| traces one ray | |
| virtual void | reset () |
| void | copyRay (RayBase *&dest, RayBase *src) |
| virtual void | traceOneRay (RayBase *ray, int &Reflexions, int &recur) |
| traces one ray | |
| virtual void | reset () |
| void | copyRay (RayBase *&dest, RayBase *src) |
Public Attributes | |
| maths::Vector< double > * | F |
| list of the forces acting on the objects | |
| maths::Vector< double > ** | f |
| list of the forces acting on the objects, separated for the different light sources | |
| maths::Vector< double > * | L |
| angular momenta acting on the objects | |
| maths::Vector< double > ** | l |
| list of the angular momenta acting on the objects, separated for the different light sources | |
| Public Attributes inherited from GOAT::raytracing::Raytrace | |
| GOAT::maths::Vector< INDEX_TYPE > | currentIndex = GOAT::maths::Vector<INDEX_TYPE>(-1, -1, -1) |
| int | currentLS |
| Number of the current light source, which is currently in the calculation process. | |
| int | currentObj |
| Number of the last object hit (no object hit: -1) | |
| maths::Vector< std::complex< double > > | EStart |
| maths::Vector< std::complex< double > > | EStart2 |
| maths::Vector< std::complex< double > > | EStop |
| Start and end value of the electric field. | |
| maths::Vector< std::complex< double > > | EStop2 |
| Start and end value of the electric field (second ray in IRay) | |
| int | lost |
| Rays unintentionally get lost, e.g. due to total internal reflection. | |
| maths::Vector< double > | PStart |
| maths::Vector< double > | PStop |
| Start and end point of the last step. | |
| maths::Vector< double > | kin |
| direction of the incident ray | |
| maths::Vector< double > | kref |
| direction of the reflected ray | |
| maths::Vector< double > | ktrans |
| direction of the transmitted ray | |
| double | PowRef |
| Powers stored when ray type is PRay. | |
| double | PowIn |
| Power of the incident ray. | |
| double | PowTrans |
| Power of the transmitted ray. | |
| Scene | S |
| Description of the scene. | |
| bool | useRRTParms |
| Flag which tells the raytracing procedure if the RRT parameters of scene or the normal parameters are used within the calculation. | |
| int | type =RAYTRACER_TYPE_NONE |
| Flag which shows which type of raytracer is selected. | |
| RayBase * | ray |
| current ray | |
| RayBase * | tray |
| transmitted ray | |
| bool | Abbruch |
| flag to stop calculation | |
| int | numReflex = RAYTRACE_MAX_REFLEXIONS |
| current number of reflections | |
This class provides functionality to calculate the forces for optical tweezers. It is derived by the class Raytrace.
Definition at line 135 of file raytrace.h.
| GOAT::raytracing::Raytrace_OT::Raytrace_OT | ( | ) |
| GOAT::raytracing::Raytrace_OT::Raytrace_OT | ( | Scene | S | ) |
| GOAT::raytracing::Raytrace_OT::Raytrace_OT | ( | ) |
| GOAT::raytracing::Raytrace_OT::Raytrace_OT | ( | Scene | S | ) |
| void GOAT::raytracing::Raytrace_OT::setScene | ( | const Scene & | S | ) |
| void GOAT::raytracing::Raytrace_OT::setScene | ( | const Scene & | S | ) |
| void GOAT::raytracing::Raytrace_OT::trace | ( | ) |
| void GOAT::raytracing::Raytrace_OT::trace | ( | ) |
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virtual |
force calculation, when the ray enters an object
Implements GOAT::raytracing::Raytrace.
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virtual |
force calculation, when the ray enters an object
Implements GOAT::raytracing::Raytrace.
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virtual |
force calculation, when the ray leaves an object
Implements GOAT::raytracing::Raytrace.
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virtual |
force calculation, when the ray leaves an object
Implements GOAT::raytracing::Raytrace.
| maths::Vector< double > * GOAT::raytracing::Raytrace_OT::F |
list of the forces acting on the objects
Definition at line 144 of file raytrace.h.
| maths::Vector< double > ** GOAT::raytracing::Raytrace_OT::f |
list of the forces acting on the objects, separated for the different light sources
Definition at line 146 of file raytrace.h.
| maths::Vector< double > * GOAT::raytracing::Raytrace_OT::L |
angular momenta acting on the objects
Definition at line 145 of file raytrace.h.
| maths::Vector< double > ** GOAT::raytracing::Raytrace_OT::l |
list of the angular momenta acting on the objects, separated for the different light sources
Definition at line 147 of file raytrace.h.