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GOAT (Geometrical optics application tool) 0.1
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#include <storageBackend.h>
Public Member Functions | |
| virtual void | write (const GOAT::raytracing::Scene &scene, GOAT::raytracing::SuperArray< GOAT::maths::Vector< std::complex< double > > > *sa, raytracing::pulseParameters &pp, const std::string &filename)=0 |
| Schreibt das Scene?Objekt in die Datei filename. | |
| virtual | ~IWriter ()=default |
Definition at line 57 of file storageBackend.h.
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virtualdefault |
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pure virtual |
Schreibt das Scene?Objekt in die Datei filename.