GOAT (Geometrical optics application tool) 0.1
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GOAT::storage::IWriter Class Referenceabstract

#include <storageBackend.h>

Public Member Functions

virtual void write (const GOAT::raytracing::Scene &scene, GOAT::raytracing::SuperArray< GOAT::maths::Vector< std::complex< double > > > *sa, raytracing::pulseParameters &pp, const std::string &filename)=0
 Schreibt das Scene?Objekt in die Datei filename.
virtual ~IWriter ()=default

Detailed Description

Definition at line 57 of file storageBackend.h.

Constructor & Destructor Documentation

◆ ~IWriter()

virtual GOAT::storage::IWriter::~IWriter ( )
virtualdefault

Member Function Documentation

◆ write()

virtual void GOAT::storage::IWriter::write ( const GOAT::raytracing::Scene & scene,
GOAT::raytracing::SuperArray< GOAT::maths::Vector< std::complex< double > > > * sa,
raytracing::pulseParameters & pp,
const std::string & filename )
pure virtual

Schreibt das Scene?Objekt in die Datei filename.


The documentation for this class was generated from the following file: