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GOAT (Geometrical optics application tool) 0.1
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This file contains the definition of a template for 3x3 matrices, which can be used together with the Vector class, defined in this project. More...
Go to the source code of this file.
Classes | |
| class | GOAT::maths::Matrix< T > |
| This class represents a threedimensional (numeric) Matrix as a template. More... | |
Namespaces | |
| namespace | GOAT |
| This class is used for the iray class. This class is intended for internal use only. It defines a plane, defined by a central position and two directional vectors. | |
| namespace | GOAT::maths |
Functions | |
| Matrix< std::complex< double > > | GOAT::maths::cunity () |
| unity matrix (complex) | |
| Matrix< double > | GOAT::maths::null () |
| Null-matrix (all components are zero) | |
| void | GOAT::maths::trafo (const Vector< double > &e0, const Vector< double > &e1, const Vector< double > &e2, Matrix< double > &H, Matrix< double > &R) |
| Calculates the transformation matrices from the laboratory coordinate system into a local system and vice versa. | |
| Matrix< double > | GOAT::maths::unity () |
| unity matrix (double precision) | |
special operators for mixed types | |
Operators for calculations with mixed types. | |
| Matrix< std::complex< double > > | GOAT::maths::operator* (const double &, const Matrix< std::complex< double > > &) |
| Matrix< std::complex< double > > | GOAT::maths::operator* (const Matrix< double > &, const Matrix< std::complex< double > > &) |
| Matrix< std::complex< double > > | GOAT::maths::operator* (const Matrix< double > &, const std::complex< double > &) |
| Vector< std::complex< double > > | GOAT::maths::operator* (const Matrix< double > &, const Vector< std::complex< double > > &) |
| Matrix< std::complex< double > > | GOAT::maths::operator* (const Matrix< std::complex< double > > &, const double &) |
| Matrix< std::complex< double > > | GOAT::maths::operator* (const Matrix< std::complex< double > > &, const Matrix< double > &) |
| Vector< std::complex< double > > | GOAT::maths::operator* (const Matrix< std::complex< double > > &, const Vector< double > &) |
| Matrix< std::complex< double > > | GOAT::maths::operator* (const std::complex< double > &, const Matrix< double > &) |
| Matrix< std::complex< double > > | GOAT::maths::operator+ (const Matrix< double > &, const Matrix< std::complex< double > > &) |
| Matrix< std::complex< double > > | GOAT::maths::operator+ (const Matrix< std::complex< double > > &, const Matrix< double > &) |
| Matrix< std::complex< double > > | GOAT::maths::operator- (const Matrix< double > &, const Matrix< std::complex< double > > &) |
| Matrix< std::complex< double > > | GOAT::maths::operator- (const Matrix< std::complex< double > > &, const Matrix< double > &) |
| Matrix< std::complex< double > > | GOAT::maths::operator/ (const Matrix< double > &, const std::complex< double > &) |
| Matrix< std::complex< double > > | GOAT::maths::operator/ (const Matrix< std::complex< double > > &, const double &) |
Rotation matrices | |
Rotation matrices around the principal axis of the cartesian coordinate system (angles are given in radiants) | |
| Matrix< double > | GOAT::maths::Dx (double phi) |
| Rotation matrix around x axis This function returns the matrix for a rotation around the x-axis: | |
| Matrix< double > | GOAT::maths::Dy (double phi) |
| Rotation matrix around y axis This function returns the matrix for a rotation around the y-axis: | |
| Matrix< double > | GOAT::maths::Dz (double phi) |
| Rotation matrix around z axis This function returns the matrix for a rotation around the z-axis: | |
| Matrix< double > | GOAT::maths::rotMatrix (const Vector< double > a, double gamma) |
| Rotation matrix for rotation around the axis a by the angle gamma. | |
| Matrix< double > | GOAT::maths::rotMatrix (double alpha, double beta, double gamma) |
| Rotation matrix calculated from rotation around x-axis, y-axis and z-axis. | |
| Matrix< double > | GOAT::maths::rotMatrix (Vector< double > P, double dtheta, double dphi) |
| Matrix< double > | GOAT::maths::rotMatrixA (Vector< double > n, Vector< double > k, double gamma) |
| Calculates rotation matrix for a rotation around an axis passing through a given point and pointing in a defined direction. | |
Variables | |
| const Matrix< std::complex< double > > | GOAT::maths::CUNITY = Matrix<std::complex<double> >(Vector<std::complex<double> >(1, 0, 0), Vector<std::complex<double> >(0, 1, 0), Vector<std::complex<double> >(0, 0, 1)) |
| Unity matrix (complex-valued) | |
| const Matrix< double > | GOAT::maths::UNITY = Matrix<double>(Vector<double>(1.0, 0.0, 0.0), Vector<double>(0.0, 1.0, 0.0), Vector<double>(0.0, 0.0, 1.0)) |
| Unity matrix (double-valued) | |
This file contains the definition of a template for 3x3 matrices, which can be used together with the Vector class, defined in this project.
Definition in file matrix.h.